![]() ![]() Moving Octodad's snaking arm about with the Move is certainly a good fit, and this is combined with the standard control scheme of using twin analogue sticks and triggers to walk, so it's not a difficult adjustment. Those of you that own Move controllers and a PS4 camera can also test out the Move functionality, which is reasonable enough. Octodad as a whole isn't meant to be hard, which is why - even with some extra objectives - you can breeze through it so quickly, so why not add in some crazy scenarios that completionists can get stuck into once they've finished the story?Īs it stands, there are ties hidden in each level for players to seek out, plus the option to play through the game controlling Octodad cooperatively with up to three friends, which is an inspired inclusion. More content is appreciated, but what I'd like to see is different content, such as optional challenges that really ramp up the difficulty and take the gameplay to its logical conclusion. It's great to see Young Horses revisiting Dadliest Catch in such a significant way before releasing it on PS4, but I can't help but think the team is still missing the most obvious way to improve the game as a whole. You'll laugh, you'll cry, you'll wish there were crazy side-missions! The result is a level with more gameplay - and more chaos - but it's arguable whether the redux is actually superior to the original. The mission Silent But Dadly is perhaps the most altered, with a couple of sequences that play quite differently on PS4 compared to PC. Sometimes swabbing the deck aboard a violently rocking ship or doing a jig to prove your sea credentials are their own reward. None of them feel in any way integral to the level, but that's not the point. The flashback sequence Sea Legs, for instance, has been bulked out considerably with six new objectives. It’s charming and funny, and the PS4 version builds atop the PC original, tweaking level layouts and adding in new objectives to help flesh out some of the leaner missions towards the end of the game. Elsewhere, there are mini-games to test your tentacle-eye coordination, ventilation shafts to thread through, and the answer to the age-old question: “Can an octopus posing as a human climb an escalator that’s determined to go down as quickly as possible?”Īnd the follow-up question: “Can an octopus disguised as a human in a hammerhead shark outfit fool eagle-eyed biologists?” Climbing an obstacle course in the aquarium is a highlight, with ladders, bridges, and zip-lines, but it’s just one location within the complex. You’re whisked from mowing the lawn and making coffee at home to climbing through freezer cabinets and shopping for soda in a supermarket, and on to a terrifying trip to the aquarium, where posters featuring a stern-faced scientist and the text “Our biologists know a fish when they see one” threaten to expose our hero as the cephalopod in disguise that he is.Įach level presents its own riffs on the core gameplay. There’s plenty of variety in objectives, and no one idea outstays its welcome. That’s fine, of course I’d prefer to be charmed than frustrated, but it’ll only take a couple of hours to play through the story - even with the new objectives that have been added for PS4 since the initial PC release. I burst out laughing when he started burbling a ditty to himself at one point.Ī side effect of the focus on comedy, however, is that Dadliest Catch is just not that hard Octodad is far happier being the goofy, easy-going friend that makes you laugh than it is trying to be your demanding drill sergeant who delights in testing your will to go on. ![]() ![]() Think Futurama’s Zoidberg and you’d be on the right track. His every burble is translated to hilarious effect during conversations with his family, or when he’s steeling himself to action, and it’s complemented by great sound work. Octodad is a lovable lead character, too. ![]() Dadliest Catch revels in the inherent humour of its concept, littering areas with physics objects to get caught on or to clamber up, or liberally applying that slapstick staple – the banana peel – to its environments. If John Cleese were an invertebrate, his silly walk would look something like this. It’s just innately funny controlling Octodad as he staggers and stumbles. Unlike other games from a similar lineage, such as QWOP or Surgeon Simulator 2013, Octodad’s humour isn’t derived from an arcane difficulty or overly elaborate controls, but from physical comedy, pure and simple. ![]()
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